Apr 02, 2006, 08:43 PM // 20:43
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#1
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Ascalonian Squire
Join Date: Mar 2006
Profession: R/W
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Post a 55Hp mo/w build using swords plz =]
I am starting a Mo/W i just need a build as a guideline,
i just want to know what type of equipment, where
to place my attributes and stuff of that sort.
so if you could help me, it would be much appreciated.
thnx in advance =]
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Apr 02, 2006, 08:51 PM // 20:51
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#2
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Krytan Explorer
Join Date: Oct 2005
Location: Kansas
Profession: E/Mo
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how about exactly the same if you were using axe or wand?
SoJ
Heal Breeze
Prot Spirit
Blessed Signet or Zealots Fire
Bonettis
Blessed Aura
Balth Spirit
Mending
15 Smite 3+1
Heal (At Least 8)
Prot ( I use 9)
9 Divine i think
rest in tactics
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Apr 03, 2006, 01:12 AM // 01:12
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#3
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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wouldn't you want at least 9 heal? 9 gives you 7+3 with mending and breeze, which is your max regen.
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Apr 03, 2006, 02:04 AM // 02:04
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#4
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Ascalonian Squire
Join Date: Mar 2006
Profession: R/W
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is that with the runes in??
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Apr 03, 2006, 02:57 AM // 02:57
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#5
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Krytan Explorer
Join Date: Dec 2005
Guild: hydrponic agriculture society [Herb]
Profession: Mo/
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i see breakdown for heal is 12, you get +3 manding with 12, +4 with 13.
get heal cap, cast with it to get 13. switch to smite cap.
my 2 cents.
sno is right about regen max is 10, you want at least that,(i mean at least 9 in heal)
myself like to have +4 in manding.
Last edited by kosh; Apr 03, 2006 at 02:59 AM // 02:59..
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Apr 03, 2006, 10:05 AM // 10:05
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#6
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Kosh, you should not have 12 healing when soloing...you can't go beyond the max regen and it isn't going to make a difference vs aataxes if you have 7 regen or 10 regen. With an SS necro however, I often go 13 in healing simply for convenience of having that extra regen when bleeding.
Allonback: Yes, it is with runes in... how many 55 monk posts have you read? The build is based upon lowering your hp with 5 sup runes and a -50hp offhand and using Protective Spirit to lower incoming damage to an easily manageable level. Zephyr is right btw, the build is no different because you do not attack with your sword/axe/wand/whatever you're using, you place casting mods on it to help you.
You also will need a max wand *customized* for you in order to kill dying nightmares.
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Apr 03, 2006, 08:48 PM // 20:48
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#7
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Wilds Pathfinder
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the extra pips of healing can help if you are in a conditiony area. I don't see anything really wrong with doing 12 heal so that you don't have such a problem with bleeding + life siphon + crippling anguish + conjure phantasm...
3+3+3+5=degen of 11
I always die if I have this combo stacked on me and only have 9 in healing (+10 regen). Never tried it with 12 heal but it might work (+12 regen).
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Apr 04, 2006, 12:01 AM // 00:01
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#8
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Desert Nomad
Join Date: Jan 2006
Profession: R/
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Yes, but for a UW run you don't get that problem...
Also, things that can cast crippling anguish and conjure phantasm often can remove enchantments.
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Apr 04, 2006, 03:48 PM // 15:48
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#9
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: Mo/Me
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*cough* Bleeding *cough*
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Apr 04, 2006, 03:52 PM // 15:52
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#10
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Banned
Join Date: Sep 2005
Location: /B/Chan
Guild: Looking for one
Profession: W/
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55 Monks don't use a Sword to do damage.
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Apr 04, 2006, 04:25 PM // 16:25
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#11
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Academy Page
Join Date: Mar 2006
Guild: Snap On U [snap]
Profession: E/Mo
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You don't use the weapon for damage, you just use it for adrenaline. Axe = 2 damage, sword = 2 damage, either way. Everyone just uses axe for the FFS's half casting time 10%.
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